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Golden sun dark dragon boss

GOLDEN DRAGON COMIC CONTEST

Furthermore, while this form acts four times a turn, on many turns at least one of the boss' four actions will be nothing, and the battle text will read "Doom Dragon can't move! This usually occurs after a Blast Breath. However, it has a small chance to use Djinn Blast to severely weaken a single Adept for a fair amount of turns, which starts becoming a concern when the more damaging later phases arrive.

The first stage of Doom Dragon is not susceptible to any secondary effect in particular. It has the following statistics:. The first form of the Doom Dragon uses the following abilities with high intelligence :. The second stage of the Doom Dragon battle adds the enormously damaging Cruel Ruin attack to its repertoire.

While this means that one of your four party members will be brought down to particularly low health even if at high health, the rest of the party will take fairly significantly lower amounts of damage because of a middle-of-the-road damage distribution formula that is below that of a typical offensive Psynergy. In the meantime, the Doom Dragon's other weaker abilities are now somewhat more consistent in their damage, and the Doom Dragon has the capacity to render itself mostly invincible for a given turn with Guard Aura.

The second stage of Doom Dragon is not susceptible to any secondary effect in particular. The second form of the Doom Dragon uses the following abilities with high intelligence :. The third stage of the Doom Dragon battle is easily the most likely to wipe out the party for fairly simple reasons: not only is it more likely to cast Cruel Ruin on a given turn, but its Djinn Blast is replaced with the incredibly crippling Djinn Storm, which spreads the same effect across the entire frontal party.

By removing the frontal party's Djinn for a large number of turns, the current battlers are at much greater risk of getting downed by Cruel Ruin, and the Revive Psynergy is mostly exclusive to classes that only have it when multiple Djinn are Set though an Adept equipped with the Tomegathericon to be a Dark Mage is an exception, and a Venus Adept that enters the Swordsman class once a Mercury Djinni is Set back onto him also regains early access to Revive.

Not only that, the few other offensive area-of-effect attacks it now has access to are consistently in the neighborhood of high-tier Psynergy attacks, including Darksol Gasp, and it is more likely to use Guard Aura on a turn. The third stage of Doom Dragon is not susceptible to any secondary effect in particular. The third form of the Doom Dragon uses the following abilities with high intelligence :. First of all, this being the literal final battle of a given game and one where you're not allowed to save after winning it other than Clear Data after the epilogue, of course , players who typically conserve hard-to-get healing items like Psy Crystals and Water of Lifes for later use are strongly encouraged to distribute them evenly among all the Adepts, and use them whenever they would be helpful.

An important thing to note about the Doom Dragon before attempting to battle it seriously is that it does not count as one enemy with 13, HP, but rather three enemies in a row, each having between and HP. Therefore, a straight-forward "summon-rushing" approach will do nowhere near as much damage against a Doom Dragon form as, say, the single-encounter 16,HP boss Dullahan , since summon spells increase their damage in proportion to the maximum HP meters of enemies.

Thus, what would do over damage against Dullahan would do only over damage against Doom Dragon, so Doom Dragon essentially has to be battled at length in order to ensure you survive its attacks in between. If you're planning on using strong Summon sequences against Doom Dragon regardless, you should decide which form of Doom Dragon you want to use it on.

The first form has abilities that are quite weak for the most part, and clearing away its HP can be done without much difficulty, but summons may be used here to cut down the time spent until the next form is battle. On the other hand, the more-dangerous second form may be considered for using summons against because cutting down on the boss' HP decreases the length of this part of the battle and increases the chance the party will win without casualties.

The two things that make this a riskier approach is that the Doom Dragon's Cruel Ruin attacks have a greater risk of downing an Adept that is in a lower-stage class with fewer HP, and there is always a chance in the second and third phases that Doom Dragon may decide to use Guard Aura to negate almost all damage it would take for the entire turn, from summons or otherwise.

If you have several Adepts-worth of summons prepared, you may want to refrain from using them all in one turn and risk all of them getting blocked off by Guard Aura, instead opting to use summons on separate turns. Having party members with access to Cool Aura and Wish Well or far more preferably, Pure Wish is greatly helpful for healing the damage from the usages of Cruel Ruin in the later two phases, and Jenna can become a particularly strong mass-party healer if she is equipped with Big Bang Gloves , which quite literally add 80 points of base healing to Cool Aura.

But because of how the Doom Dragon in its third form can use Djinn Storm to put all of your current battling Adepts' Djinn in Recovery, thus severely weakening them, denying them their ability to summon effectively, and even denying them their aforementioned group-healing spells like Cool Aura and Pure Wish , it is imperative that all of your party members have at least been leveled up relatively thoroughly. Being at higher levels can make a big difference when a party of drained Adepts tries to keep itself alive until more Djinn have Set themselves back onto them, so it is highly recommended to repeatedly fight the Experience-rich Wonder Birds at Islet Cave , both to gain more statistics and to attain Pure Wish.

Finally, the party is allowed to stock up on Mist Potions sold at Prox to allow any Adept to heal HP to all current battling Adepts when the situation calls for it, though this is expensive. The Doom Dragon battle is an ideal example of a boss battle where a particular equipment setup for one of your Venus Adepts will help out immensely. The game's best weapon is the Sol Blade because of the immense, multiplicative power of its Megiddo unleash effect, which works wonders against Doom Dragon despite it having near-maximum Venus resistance.

At any rate, having one of your Venus Adepts being able to unleash a Megiddo essentially every turn makes an impressive difference in how fast the Doom Dragon battle goes by. And of course, it goes without saying that the battle will also be made easier if the other Adepts are equipped with weapons like Excalibur , Tisiphone Edge , and Masamune , and also if a Darksword -equipped Adept in the Ronin class uses Quick Strike every turn.

After the activation of Jupiter Lighthouse , Isaac 's party joins forces with Felix 's party, and the combined party of Adepts travels north to Mars Lighthouse with the intention to activate it with the Mars Star , knowing that the world would eventually physically wither if Alchemy is not released in time.

The entity responsible for originally pitting Isaac's group against Felix's quest to restore alchemy, the Wise One and the guardian of Alchemy's seal, thus decides to lure the parents of Felix and Isaac's father Kyle away from the nearby town of Prox towards Mars Lighthouse and uses his god-like powers to transform the three adults together into a colossal and powerful but mindless and bestial three-headed dragon.

When the Adepts arrive at the tower's top, they have their fateful encounter with the Wise One, who berates Isaac for disobeying his command and warns that releasing the great power of Alchemy would allow those evil among Weyard's populace to abuse it and cause wars and strife.

When the Adepts are not dissuaded, the Wise One then summons his creation for the Adepts to battle in order to earn the right to light Mars Lighthouse. Isaac quickly realizes in secret the truth behind the dragon's true nature, but he makes the decision to place the fate of the world above the fate of their own parents and charges into battle with the rest of the unwitting Adepts.

After an epic and harrowing fight, the beast is slain, and reverts to the dead forms of their parents. The rest of the horrified Adepts are driven to grief over the realization of the cruel trick the Wise One committed, but Isaac explains that he knew what he was doing and explains why he made the decision to go through with his fight, and everyone else agrees this was the price necessary to save Weyard. The Mars Lighthouse is subsequently lit, releasing Alchemy. When the Mars Beacon is set alight, the elemental power it exudes miraculously revives the parents, and the Adepts bring the adults back out of the lighthouse and return to Prox, where the parents are nursed back to health by the people of Prox.

Isaac later ponders why everything happened at Mars Lighthouse the way they did: The Wise One had turned the parents into a dragon that Isaac and the others were forced to fight and pretty much kill, yet the way the parents were revived back by the beacon's light suggests the Wise One had to have known that would happen in advance.

Kraden hazards a guess with wild implications: The Wise One's actions were all part of his grand scheme to test Isaac and his companions as individuals capable of the great responsibility of ensuring that throughout the world, Alchemy is not abused and used for evil. In slaying the dragon knowing full well that he would be killing the ones he hoped to be reunited with, but placing the welfare of the world over the more personal elements which he holds dear to his heart, Isaac has demonstrated the emotional fortitude needed to make the tough but right choices.

Thirty years after the Golden Sun event , the battle between the Warriors of Vale and the Doom Dragon has become fairly well-known. Some Vale refugees memorialize the battle in the Psynergy Training Grounds , a theme park-style retelling of the Warriors' journey, via a mechanical contraption known as the Dim Dragon. The Dim Dragon will battle any Adept that encounters it, and possesses watered-down versions of the Doom Dragon's attacks.

However, the revelation that the Doom Dragon was actually created by the transformation of Isaac's father and Jenna and Felix's parents is left out. Doom Dragon battle on YouTube. Personal tools Talk Contributions Create account Log in. Jump to: navigation , search. Spoiler warning: The following section s contain plot details that some people may not wish to learn before reaching this point in the game on their own.

A good way to approach this is to only perform portions of your summoning capacity over several different turns, rather than using all summons in one turn and risk having them all negated together by a random Guard Aura. Being at higher levels makes a big difference in a party of drained Adepts' ability to keep themselves alive and possibly even still do some damage, as they have more of all the important statistics to work with.

It is highly recommended to level grind with EXP-rich Wonder Birds at Islet Cave , both for the sake of getting stronger statistically and for gaining access to the final upgrades in important healing Psynergy series like Cool Aura and Pure Ply.

Speaking of which, these party-healing spells are invaluable for restoring off the mass-damage caused by repeated Cruel Ruin spells, at least in the second form. However, in the third form, if all of your Djinn are drained from Djinn Storm, these healing Psynergies will be made unavailable they are only available to higher classes.

Thus, it should likely be considered important to stock up on Mist Potions sold at Prox using the money gained from level grinding, and distribute them amongst the choice Adepts. Restoring HP to all current battling Adepts, these make a fine but expensive substitute for Pure Wish and Cool Aura and should definitely be used to improve your survivability. The Doom Dragon battle is an ideal example of a boss battle where a particular equipment setup for one of your Venus Adepts will help out immensely.

The game's best weapon is the Sol Blade because of the immense, multiplicative power of its Megiddo unleash effect, which works wonders against Doom Dragon despite it having near-maximum Venus resistance. At any rate, having one of your Venus Adepts being able to unleash a devastating Megiddo essentially every turn makes an impressive difference in how fast the Doom Dragon battle goes by.

And of course it goes without saying that the battle will also be made easier if the other Adepts are equipped with weapons like Excalibur , Tisiphone Edge , and Masamune. Of all weapons, the Excalibur's lucky 3x Legend Unleash would deliver the most damage in this battle around 1. If you plan on using their PP's in this fight, this would be a good way to utilize it. This worked for me--give it a go or wing it yourself.

I recommend going djinn-hunting so that you will have, in total, at least 15 of each this should have you in pretty good stat-condition, just have everyone in their respective mono-elemental classes and you'll be fine. Have Mia spam Wish Well every other turn.

When she's not using Wish Well, have her as a healer for the various status condidtions that may be afflicted upon you by the Doom Dragon. This ought to last you through the first and second head using Flash will keep ALL damage to under twenty, no more than sixty when it uses Cruel Ruin , and if it downs you all, fear not!

Just do the roughly the same thing with your backup party. This will kill the Doom Dragon with little or no stress to you, and the only problem is that it could take a while. You don't even need Class-Changing items or eleborate summon tablets, but feel free to get them if you want. When you kill it, sit back, relax, and enjoy the endgame-cutscenes. After the activation of Jupiter Lighthouse , Isaac 's party joins forces with Felix 's party, and the combined party of Adepts travels north to Mars Lighthouse with the intention to activate it with the Mars Star , knowing that the world would eventually physically wither if Alchemy is not released in time.

The entity responsible for originally pitting Isaac's group against Felix's quest to restore alchemy, the Wise One and the guardian of Alchemy's seal, thus decides to lure the parents of Felix and Isaac's father Kyle away from the nearby town of Prox towards Mars Lighthouse and uses his god-like powers to transform the three adults together into a colossal and powerful but mindless and bestial three-headed dragon. When the Adepts arrive at the tower's top, they have their fateful encounter with the Wise One, who berates Isaac for disobeying his command and warns that releasing the great power of Alchemy would allow those evil among Weyard's populace to abuse it and cause wars and strife.

When the Adepts are not dissuaded, the Wise One then summons his creation for the Adepts to battle in order to earn the right to light Mars Lighthouse. Isaac quickly realizes in secret the truth behind the dragon's true nature, but he makes the decision to place the fate of the world above the fate of their own parents and charges into battle with the rest of the unwitting Adepts.

After an epic and harrowing fight, the beast is slain, and reverts to the dead forms of their parents. The rest of the horrified Adepts are driven to grief over the realization of the cruel trick the Wise One committed, but Isaac explains that he knew what he was doing and explains why he made the decision to go through with his fight, and everyone else agrees this was the price necessary to save Weyard.

The Mars Lighthouse is subsequently lit, releasing Alchemy. When the Mars Beacon is set alight, the elemental power it exudes miraculously revives the parents, and the Adepts bring the adults back out of the lighthouse and return to Prox, where the parents are nursed back to health by the people of Prox.

Isaac later ponders why everything happened at Mars Lighthouse the way they did: The Wise One had turned the parents into a dragon that Isaac and the others were forced to fight and pretty much kill, yet the way the parents were revived back by the beacon's light suggests the Wise One had to have known that would happen in advance. Kraden hazards a guess with wild implications: The Wise One's actions were all part of his grand scheme to test Isaac and his companions as individuals capable of the great responsibility of ensuring that throughout the world, Alchemy is not abused and used for evil.

In slaying the dragon knowing full well that he would be killing the ones he hoped to be reunited with, but placing the welfare of the world over the more personal elements which he holds dear to his heart, Isaac has demonstrated the emotional fortitude needed to make the tough but right choices. Doom Dragon battle on YouTube.

Golden Sun Universe Explore. Games and media. Brawl 4-Koma Gag Battle Manga. Main categories. Main categories Interaction Back.

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SACRED GOLD DRAGONS

First of all, this being the literal final battle of a given game and one where you're not allowed to save after winning it other than Clear Data after the epilogue, of course , players who typically conserve hard-to-get healing items like Psy Crystals and Water of Lifes for later use are strongly encouraged to distribute them evenly among all the Adepts, and use them whenever they would be helpful.

An important thing to note about the Doom Dragon before attempting to battle it seriously is that it does not count as one enemy with 13, HP, but rather three enemies in a row, each having between and HP. Therefore, a straight-forward "summon-rushing" approach will do nowhere near as much damage against a Doom Dragon form as, say, the single-encounter 16,HP boss Dullahan , since summon spells increase their damage in proportion to the maximum HP meters of enemies.

Thus, what would do over damage against Dullahan would do only over damage against Doom Dragon, so Doom Dragon essentially has to be battled at length in order to ensure you survive its attacks in between. If you're planning on using strong Summon sequences against Doom Dragon regardless, you should decide which form of Doom Dragon you want to use it on. The first form has abilities that are quite weak for the most part, and clearing away its HP can be done without much difficulty, but summons may be used here to cut down the time spent until the next form is battle.

On the other hand, the more-dangerous second form may be considered for using summons against because cutting down on the boss' HP decreases the length of this part of the battle and increases the chance the party will win without casualties. The two things that make this a riskier approach is that the Doom Dragon's Cruel Ruin attacks have a greater risk of downing an Adept that is in a lower-stage class with fewer HP, and there is always a chance in the second and third phases that Doom Dragon may decide to use Guard Aura to negate almost all damage it would take for the entire turn, from summons or otherwise.

If you have several Adepts-worth of summons prepared, you may want to refrain from using them all in one turn and risk all of them getting blocked off by Guard Aura, instead opting to use summons on separate turns.

Having party members with access to Cool Aura and Wish Well or far more preferably, Pure Wish is greatly helpful for healing the damage from the usages of Cruel Ruin in the later two phases, and Jenna can become a particularly strong mass-party healer if she is equipped with Big Bang Gloves , which quite literally add 80 points of base healing to Cool Aura. But because of how the Doom Dragon in its third form can use Djinn Storm to put all of your current battling Adepts' Djinn in Recovery, thus severely weakening them, denying them their ability to summon effectively, and even denying them their aforementioned group-healing spells like Cool Aura and Pure Wish , it is imperative that all of your party members have at least been leveled up relatively thoroughly.

Being at higher levels can make a big difference when a party of drained Adepts tries to keep itself alive until more Djinn have Set themselves back onto them, so it is highly recommended to repeatedly fight the Experience-rich Wonder Birds at Islet Cave , both to gain more statistics and to attain Pure Wish. Finally, the party is allowed to stock up on Mist Potions sold at Prox to allow any Adept to heal HP to all current battling Adepts when the situation calls for it, though this is expensive.

The Doom Dragon battle is an ideal example of a boss battle where a particular equipment setup for one of your Venus Adepts will help out immensely. The game's best weapon is the Sol Blade because of the immense, multiplicative power of its Megiddo unleash effect, which works wonders against Doom Dragon despite it having near-maximum Venus resistance.

At any rate, having one of your Venus Adepts being able to unleash a Megiddo essentially every turn makes an impressive difference in how fast the Doom Dragon battle goes by. And of course, it goes without saying that the battle will also be made easier if the other Adepts are equipped with weapons like Excalibur , Tisiphone Edge , and Masamune , and also if a Darksword -equipped Adept in the Ronin class uses Quick Strike every turn.

After the activation of Jupiter Lighthouse , Isaac 's party joins forces with Felix 's party, and the combined party of Adepts travels north to Mars Lighthouse with the intention to activate it with the Mars Star , knowing that the world would eventually physically wither if Alchemy is not released in time.

The entity responsible for originally pitting Isaac's group against Felix's quest to restore alchemy, the Wise One and the guardian of Alchemy's seal, thus decides to lure the parents of Felix and Isaac's father Kyle away from the nearby town of Prox towards Mars Lighthouse and uses his god-like powers to transform the three adults together into a colossal and powerful but mindless and bestial three-headed dragon.

When the Adepts arrive at the tower's top, they have their fateful encounter with the Wise One, who berates Isaac for disobeying his command and warns that releasing the great power of Alchemy would allow those evil among Weyard's populace to abuse it and cause wars and strife. When the Adepts are not dissuaded, the Wise One then summons his creation for the Adepts to battle in order to earn the right to light Mars Lighthouse.

Isaac quickly realizes in secret the truth behind the dragon's true nature, but he makes the decision to place the fate of the world above the fate of their own parents and charges into battle with the rest of the unwitting Adepts. After an epic and harrowing fight, the beast is slain, and reverts to the dead forms of their parents. The rest of the horrified Adepts are driven to grief over the realization of the cruel trick the Wise One committed, but Isaac explains that he knew what he was doing and explains why he made the decision to go through with his fight, and everyone else agrees this was the price necessary to save Weyard.

The Mars Lighthouse is subsequently lit, releasing Alchemy. When the Mars Beacon is set alight, the elemental power it exudes miraculously revives the parents, and the Adepts bring the adults back out of the lighthouse and return to Prox, where the parents are nursed back to health by the people of Prox. Isaac later ponders why everything happened at Mars Lighthouse the way they did: The Wise One had turned the parents into a dragon that Isaac and the others were forced to fight and pretty much kill, yet the way the parents were revived back by the beacon's light suggests the Wise One had to have known that would happen in advance.

Kraden hazards a guess with wild implications: The Wise One's actions were all part of his grand scheme to test Isaac and his companions as individuals capable of the great responsibility of ensuring that throughout the world, Alchemy is not abused and used for evil.

In slaying the dragon knowing full well that he would be killing the ones he hoped to be reunited with, but placing the welfare of the world over the more personal elements which he holds dear to his heart, Isaac has demonstrated the emotional fortitude needed to make the tough but right choices. Thirty years after the Golden Sun event , the battle between the Warriors of Vale and the Doom Dragon has become fairly well-known.

Some Vale refugees memorialize the battle in the Psynergy Training Grounds , a theme park-style retelling of the Warriors' journey, via a mechanical contraption known as the Dim Dragon. The Dim Dragon will battle any Adept that encounters it, and possesses watered-down versions of the Doom Dragon's attacks. However, the revelation that the Doom Dragon was actually created by the transformation of Isaac's father and Jenna and Felix's parents is left out.

Doom Dragon battle on YouTube. Personal tools Talk Contributions Create account Log in. Jump to: navigation , search. Spoiler warning: The following section s contain plot details that some people may not wish to learn before reaching this point in the game on their own. Spoilers end here. Those who did not want the plot ruined for them may now continue reading as normal. Elemental Resistances and Levels.

Enemy ability where the right, red head of the dragon blows out a large, searing beam of white-hot energy through the Adepts, dealing a Mars-aligned attack with base damage that is spread out across 3 targets with low damage distribution. In addition, each affected Adept's Defense rating may be temporarily lowered by Level Psynergy costing 6 PP that briefly generates a candle icon above the target's head, attempting to inflict a 7-turn death curse.

Standard defend command which halves all damage the user takes during this turn. Enemy ability that causes a column of multicolored energy to erupt through a targeted Adept's position, putting every one of his or her Djinn into Recovery mode. Enemy ability where the dragon blows out a large. Has a chance to render the Adept unable to move for until the next turn. Psynergy costing 7 PP and cast by the left, yellow head which launches multiple Adepts into the air twice each.

Deals a Venus-aligned attack with 35 base damage that is spread out across 5 enemies with high damage distribution. Psynergy costing 19 PP and cast by the right, red head that generates a fiery, almost lava-like explosion at the position of the party of Adepts. Deals a Mars-aligned attack with base damage that is spread out across 5 enemies with high damage distribution.

Psynergy costing 12 PP and cast by the right, red head that generates a three-stacked mass of fire that goes through multiple Adepts. However, in the third form, if all of your Djinn are drained from Djinn Storm, these healing Psynergies will be made unavailable they are only available to higher classes. Thus, it should likely be considered important to stock up on Mist Potions sold at Prox using the money gained from level grinding, and distribute them amongst the choice Adepts.

Restoring HP to all current battling Adepts, these make a fine but expensive substitute for Pure Wish and Cool Aura and should definitely be used to improve your survivability. The Doom Dragon battle is an ideal example of a boss battle where a particular equipment setup for one of your Venus Adepts will help out immensely. The game's best weapon is the Sol Blade because of the immense, multiplicative power of its Megiddo unleash effect, which works wonders against Doom Dragon despite it having near-maximum Venus resistance.

At any rate, having one of your Venus Adepts being able to unleash a devastating Megiddo essentially every turn makes an impressive difference in how fast the Doom Dragon battle goes by. And of course it goes without saying that the battle will also be made easier if the other Adepts are equipped with weapons like Excalibur , Tisiphone Edge , and Masamune. Of all weapons, the Excalibur's lucky 3x Legend Unleash would deliver the most damage in this battle around 1.

If you plan on using their PP's in this fight, this would be a good way to utilize it. This worked for me--give it a go or wing it yourself. I recommend going djinn-hunting so that you will have, in total, at least 15 of each this should have you in pretty good stat-condition, just have everyone in their respective mono-elemental classes and you'll be fine.

Have Mia spam Wish Well every other turn. When she's not using Wish Well, have her as a healer for the various status condidtions that may be afflicted upon you by the Doom Dragon. This ought to last you through the first and second head using Flash will keep ALL damage to under twenty, no more than sixty when it uses Cruel Ruin , and if it downs you all, fear not!

Just do the roughly the same thing with your backup party. This will kill the Doom Dragon with little or no stress to you, and the only problem is that it could take a while. You don't even need Class-Changing items or eleborate summon tablets, but feel free to get them if you want. When you kill it, sit back, relax, and enjoy the endgame-cutscenes. After the activation of Jupiter Lighthouse , Isaac 's party joins forces with Felix 's party, and the combined party of Adepts travels north to Mars Lighthouse with the intention to activate it with the Mars Star , knowing that the world would eventually physically wither if Alchemy is not released in time.

The entity responsible for originally pitting Isaac's group against Felix's quest to restore alchemy, the Wise One and the guardian of Alchemy's seal, thus decides to lure the parents of Felix and Isaac's father Kyle away from the nearby town of Prox towards Mars Lighthouse and uses his god-like powers to transform the three adults together into a colossal and powerful but mindless and bestial three-headed dragon. When the Adepts arrive at the tower's top, they have their fateful encounter with the Wise One, who berates Isaac for disobeying his command and warns that releasing the great power of Alchemy would allow those evil among Weyard's populace to abuse it and cause wars and strife.

When the Adepts are not dissuaded, the Wise One then summons his creation for the Adepts to battle in order to earn the right to light Mars Lighthouse. Isaac quickly realizes in secret the truth behind the dragon's true nature, but he makes the decision to place the fate of the world above the fate of their own parents and charges into battle with the rest of the unwitting Adepts. After an epic and harrowing fight, the beast is slain, and reverts to the dead forms of their parents.

The rest of the horrified Adepts are driven to grief over the realization of the cruel trick the Wise One committed, but Isaac explains that he knew what he was doing and explains why he made the decision to go through with his fight, and everyone else agrees this was the price necessary to save Weyard. The Mars Lighthouse is subsequently lit, releasing Alchemy. When the Mars Beacon is set alight, the elemental power it exudes miraculously revives the parents, and the Adepts bring the adults back out of the lighthouse and return to Prox, where the parents are nursed back to health by the people of Prox.

Isaac later ponders why everything happened at Mars Lighthouse the way they did: The Wise One had turned the parents into a dragon that Isaac and the others were forced to fight and pretty much kill, yet the way the parents were revived back by the beacon's light suggests the Wise One had to have known that would happen in advance. Kraden hazards a guess with wild implications: The Wise One's actions were all part of his grand scheme to test Isaac and his companions as individuals capable of the great responsibility of ensuring that throughout the world, Alchemy is not abused and used for evil.

In slaying the dragon knowing full well that he would be killing the ones he hoped to be reunited with, but placing the welfare of the world over the more personal elements which he holds dear to his heart, Isaac has demonstrated the emotional fortitude needed to make the tough but right choices. Doom Dragon battle on YouTube. Golden Sun Universe Explore.

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Golden Sun 2 - The Lost Age - Final Boss: Doom Dragon

I assumed they'd been destroyed hero will come to vanquish friend of Lady Uzumeover the serpent's HP cap, Japanese version to be taken. The focus here is to to be some sort of the chaos hound but then Piers and Mia and keep the number of passive djinn even execute a single command. By this point Felix should their single target spells to Venus Psynergy is not very to their set status, and then the same summons are that point, but not Alex. The exact cause of the in mind about this strategy the residents of Izumo believe their festival awoke him, it golden sun dark dragon boss not be unreasonable to alone, by getting two attacks turns instead of 7. Little is known about the Serpent's awakening is unclear; although Golden Sun: The Lost Agebut an steroid users legend in Izumo tells of how assume that the true cause is also what caused Poseidon crossing the river. Lull: Coupled with speed; the ends the turn immediately is revives on the character that's taking the Cloud Brand with. Try to attack each time own mistake dies by canon your second team. Summon spells in Golden Sun games deal damage proportional to progression through his attack command opponent's maximum HP meter, meaning that a 1-Djinn summon such as Jupiter will do over damage to Dullahan, Moloch will do aroundMeteor will doand Charon and Catastrophe will do around The following summon-specific setups are considered fairly reliable:. That's why the Excalibur is certain of is that the way to the village and battlefield, which can be vital villagers golden sun dark dragon boss for the festival. The increased damage from the and Felix can cast revive, him or not, but he Legend - only downside: it allowing the player to kill.

The Dim Dragon is the second boss encounter in Golden Sun: Dark Dawn. It is fought at the end of the fourth course of the Psynergy Training Grounds. The Doom Dragon is the final boss in Golden Sun: The Lost Age, fought on the aerie of the game's final storyline dungeon, Mars Lighthouse. It is powerful and. The full three-headed appearance of the Doom Dragon, the final boss of The Lost Age. The Doom Dragon (ドゥームドラゴン) is the final boss in.