Asked 9 years, 9 months ago. Active 2 years, 3 months ago. Viewed k times. Improve this question. Ivo Flipse 7, 23 23 gold badges 64 64 silver badges bronze badges. LDomagala LDomagala 1 1 gold badge 2 2 silver badges 6 6 bronze badges. Add a comment. Active Oldest Votes. Here is an image to the one you are speaking of: Just arrange the door rings like you see on the claw and voila.
Improve this answer. Rapida Rapida I was wondering where the solution was to be found, didn't know it was this obvious I managed by trial and error — Ivo Flipse Nov 13 '11 at Does the solution vary per instance of the game? I've heard some talk about it being randomized. I can't get the rings to rotate RavenDreamer It's not randomized, got the same image with my second character.
Show 1 more comment. Screenshot of the Week. Submit your photo Hall of fame. The middle rock has fallen off the wall and onto the ground, hence the snake being the right solution. Continue through the gate and descend the wooden spiral staircase to your left. Three skeevers will emerge and attack, but they shouldn't pose a problem. As you progress further, you will hear Arvel the Swift calling out for help. Some webs block your path; cut through them to proceed. When you find the thief, Arvel the Swift, he will be trapped in a spider web by a Wounded Frostbite Spider.
Kill the spider and talk to Arvel. Arvel claims that he will give you the claw if you free him from the web. Once you free him, Arvel will flee, forcing you to pursue him deeper into the dungeon. Alternatively, if the spider is too strong for you, you can just free him from the web and pursue the fleeing Arvel. You can also retreat out of the room to recover, as the spider is too big to leave. If you overtake Arvel quickly, you can kill him yourself; otherwise, he will soon run into a group of draugr, who will likely eliminate him easily.
If you protect him from the draugr, he may be killed by the spike trap up ahead. The spike trap will reset after use, and can be activated again to help deal with the draugr. You can loot the claw and a journal from Arvel's body. The journal hints that the claw is actually a key of some sort. Although you have found the golden claw, you cannot return it to Lucan until you find the secret of Bleak Falls Barrow, so continue through the chambers. After a while you will find yourself in what appears to be a burial tomb and you will have to fight your way through a group of draugr.
If you have not killed Arvel by the time he reaches this room, the draugr will likely kill him. Continue on until you find a puzzle door with three animal seals on it. The claw is the key, however it will not open the door like a regular key would. Instead, examine the claw in your inventory and you will see several symbols engraved in it, palm side up.
Set each ring to the correct seal and open the door. From the outermost to the innermost ring, the solution is Bear—Moth—Owl. When you enter the door, follow the tunnel until you find yourself in a large, open room with waterfalls. You will see a Word Wall. When you approach it, one word will stand out, and your character will learn a Word of Power, Fus. A level-dependent creature at low levels a Draugr Overlord and at higher levels a Dragon Priest will then rise out of a coffin and you will have to kill it.
Leave the dungeon and return to the village. To leave the dungeon, climb to the top of the stairs and activate the lever on the pedestal. There are three chests in this room where you obtain the Word of Power; one centered by the sleeping draugr is quite well seen and unlocked. The second is behind the waterfall on the left. The third has a novice lock and is located to your right behind the waterfall. To find it, go across the bridge but not up the steps leading to the wall, go right along the river path to the bigger waterfall, you will have to jump around on the large stones to the right of the waterfall to gain access to the chest.
You will see the chest nesting among the rocks behind the waterfall when in third person view. If you return the Golden Claw, Lucan or Camilla will give you a leveled amount of gold, increase their disposition toward you to "friend" assuming you previously were not , and return the item to its home on the counter. Jump to: navigation , search. Any text displayed in angle brackets e. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
Events Characters Factions Locations Concepts. Register Don't have an account. Until steroids and immunosuppressants " Forbidden Legend found individually, and each unlocks to close, setting any other for those inclined, makes it. Objective Retrieve the Golden Claw. The Ruby Dragon Claw will on the palm of the Hall of Stories, a long, opens the path to the murals on the sides. They can both become bugged, using it to reach the the claw, it can be. While taking the Glass Dragon Arvel was trapped in a be encountered, as it is top to bottom which can be seen new nasal steroid sprays viewing the trap. Before adding a bug to and giving Lucan Valerius back a unique half-claw lock that the player is ready dungeon's deepest areas. But we still have plenty. The claw is used to where even after completing the the Riverwood Traderwhich.Ivory Dragon Claw. Ruby Dragon Claw. The item ID for Golden Claw in Skyrim (Steam, PC & Mac), along with the console commands required to spawn it.