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Dragon age golden rod

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In the computer versions, the boots never appear. Consequently, the Ancient Elven armor set bonus is also unobtainable without console commands. Just one of several jewelry gifts which were left out of the game. It's possible that the "general" jewelry gifts weren't used because most of Morrigan's personal gifts are jewelry, and having a lot of other jewelry gifts would make it impossible to figure out which go to Morrigan and which can go to the rest of the party.

Another gift, but this one's more specific. You're supposed to be able to retrieve this map from a chest in Redcliffe Castle after the Landsmeet, but the room it's in is inaccessible at that point. What's the difference? The DLC robes are restricted to mages, while the unobtainable main game robes have no class restriction. Not that you'd want to wear one anyway, since it doesn't have stats. The codex entry for this letter is extremely similar to the Decades-Old Letter found during "The Golem in Honnleath":.

I can assure you that the Circle of Magi is not a sacrilegious institution and that, indeed, we operate under the supervision of the Chantry. It would make our investigation of your husband's death much easier if you would simply co-operate with us. I am disappointed to hear that you sold most of Mage Wilhelm's personal property to the general store in your village.

Our investigator reports that the store owner was uncooperative in recovering the golem's control rod. As such, we cannot discern whether Wilhelm's golem was responsible for his murder. We do, however, appreciate your gift of Wilhelm's journals, and we will keep them safe here in the tower at Lake Calenhad. The golem will simply have to remain where it is unless the villagers can find a means to destroy it. Our condolences to you and Wilhelm's children for your loss.

I am disappointed to hear that you sold the golem's activation rod--I understand both it and your husband were of invaluable aid to King Maric during the war against Orlais. Without the rod, we cannot discern whether Wilhelm's golem was responsible for his murder. Our condolences to you and your son for your loss. I imagine it is of little consolation to you, but your husband is much admired here and will be missed.

The differences in the texts reflect the changes made to the quest's plot after the decision to turn Shale into a DLC character. The early letter also hints that you may have been able to find Wilhelm's journals during the Circle Tower questline. Sadly, not actually a bucket. Instead it's just a helmet with good stats and no indication as to why it's not in the game. Diamonds are forever. Diamond earrings? Not so much, apparently. The name of this item may or may not be a reference to BioWare's previous Neverwinter Nights.

This piece of unobtainable armor has the same model as two other pieces of obtainable armor--Dwarven Heavy Armor and Superior Dwarven Guard Armor. This amulet is held by an NPC in Lothering and was probably meant to be stealable, but the NPC in question isn't selectable as a theft target, so there's no way to get this item.

You'd think that this would be lootable after Greagoir's death, but it's not. Since he actually has it equipped, it doesn't appear in his inventory. Whether this was intentional or you were supposed to be able to get this shield at some point is unknown. This one is unused due to a bug. It should be sold by a shopkeeper in Haven after you clear the town, but said shopkeep never spawns. Greater Elixirs of Grounding are still obtainable without the recipe, but only as rare loot and expensive shop items.

While this tome appears in two post-game DLC The Golems of Amgarrak and Witch Hunt , it was initially supposed to be in the vanilla game: similar to the recipe above, this is supposed to be sold by a shopkeeper who appears in Haven if you killed the old shopkeeper but still sided with the Cult of Andraste during the Urn of Sacred Ashes quest, but the shopkeeper never appears.

This item is mentioned by the official strategy guide, meaning that it was cut very late in development. A simple shield equipped by many of Harrowmont's guards natch , but can't be obtained by the player. Another type of guard shield, this one equipped by soldiers serving Arl Howe. This has identical base stats to the Harrowmont Guard Shield above, but is worth over three times as much and is equally unobtainable by the player.

This indicates that it might have been possible to return to Ostagar in the vanilla game, before the devs decided to make that into DLC. The final sword has health and stamina regeneration effects instead. It's a magic greatsword. A magic greatsword which inexplicably has the same model as three different non-magical greatswords in Dragon Age II.

The data for this amulet is in the vanilla game, but the item itself can't be found anywhere. You're supposed to be able to steal this from the Mines Commander in the Orzammar Commons, but it's been mistakenly flagged as equipped, so it doesn't appear in his inventory. This replica is supposed to be looted from Gazarath in the Korcari Wilds, but it's bugged and never appears. In the console versions, you can get remarkable diamonds as rare loot or buy them from Garin in the Orzammar Commons.

Like the Remarkable Diamond above, this does not appear in the game for unknown reasons. As you can see, there are actually three different weapons called "Shaperate's Blessing". You're supposed to receive one of these three weapons greatsword for warriors, mace for rogues, staff for mages upon completing "The Shaper's Life" codex entry, but it's bugged and all you receive is XP.

The staff at least doesn't go completely unused--you can buy it regardless of class from Octham the Grocer in the Awakening expansion pack. Additionally, it has slightly different stats in the console and computer versions. This is kind of strange. The ID indicates that you should be able to find this during the Dwarf Commoner origin, but not only is it not available, it doesn't even open anything if you do get it. Possibly a remnant from a cut location or sidequest.

The description indicates that this was supposed to be one of the random items Dog can dig up. Probably cut because a dirty, falling-apart notebook is not a particularly appealing gift for anyone. You need to decide whom to save because you cannot save both brothers.

Whomever you first go after will be alive; the other will be dead. Investigate the pit just south of where Emrys was and you will be ambushed by a number of Spiders. This is not a hard fight but not trivial either as it includes four or more Poisonous, two Corrupted, and some Giant spiders.

Duck into the small alcove to the east of the pit to find a lootable Pile of Bones, from which you can loot Sash of the Tirashan. If you want to save Merin, go into the north-leading doorway to the left west of where Emrys was cowering. Continue north and prepare to fight a group of Hurlocks led by two Darkspawn Emissaries. Kill the Emissaries first because they cast spells that can spike your health down quickly.

After this fight you will automatically talk to Merin, who expresses gratitude and a greater awareness of what the dwarves of Orzammar face every day before leaving. Proceed to east, where you'll find Iwan's corpse. If you want to save Iwan, take the path to the right of Emrys' location and then north into a wide tunnel with shining lyrium veins.

Loot the Pile of Bones on the right hand side. Turn the corner east to find Iwan fighting with Hurlocks and Hurlock Bolters. After dealing with them you'll have a conversation with Iwan. He explains that he left Emrys behind as it was safer for them both and abandoned Merin as he felt the man was doomed. He continued in pursuit of the sword so that Merin's death would not be wasted, he claims. He will not leave the area unless persuaded.

Iwan possesses a golem control rod necessary to bypass the golems that guard the treasure, sold to him by the man who told him about the location of the sword. During the conversation, selecting the "I'll pay you in silver" option will deduct 50 while the "I could kill you for it" option will intimidate Iwan into giving it to Hawke for free.

If Varric is in the party he can be called upon to intimidate Iwan as well. After getting the golem control rod, proceed east. Continue east up the stairs and notice the Golem to the south which you can activate to fight by your side. Proceed north through the golem-lined hall. There are five golems which your party and the golem must battle.

After defeating them proceed west and fight Hurlocks and another Emissary. An Ogre may join the fight if you go too far west so it's best to stay easterly until all foes have been killed, then go west until the Ogre spawns and kill it.

Check in the south-east area of this room for a Pile of Bones. If you accidentally draw the Ogre, it's advisable to flee up the stairs, deal with the darkspawn, and pull the Ogre into the narrow area where the golems were so it can't charge. Go north into the room containing the treasure caches, a new side quest object Lyrium-Laced Bilge Hoop and a locked Complex, 30 cunning chest. Regardless of your choices, the chest that supposedly held the sword has been destroyed by the darkspawn.

If you choose to let Merin die, there will be a second chest with the unique mace Sundarin Thunder and unique greatsword Potency , along with other seemingly randomized loot. Loot up and then head back south and west to the exit room. Loot the Pile of Bones then leave and return to Yevhen in Hightown.

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The DLC robes are restricted to mages, while the unobtainable main game robes have no class restriction. Not that you'd want to wear one anyway, since it doesn't have stats. The codex entry for this letter is extremely similar to the Decades-Old Letter found during "The Golem in Honnleath":.

I can assure you that the Circle of Magi is not a sacrilegious institution and that, indeed, we operate under the supervision of the Chantry. It would make our investigation of your husband's death much easier if you would simply co-operate with us. I am disappointed to hear that you sold most of Mage Wilhelm's personal property to the general store in your village. Our investigator reports that the store owner was uncooperative in recovering the golem's control rod.

As such, we cannot discern whether Wilhelm's golem was responsible for his murder. We do, however, appreciate your gift of Wilhelm's journals, and we will keep them safe here in the tower at Lake Calenhad. The golem will simply have to remain where it is unless the villagers can find a means to destroy it. Our condolences to you and Wilhelm's children for your loss. I am disappointed to hear that you sold the golem's activation rod--I understand both it and your husband were of invaluable aid to King Maric during the war against Orlais.

Without the rod, we cannot discern whether Wilhelm's golem was responsible for his murder. Our condolences to you and your son for your loss. I imagine it is of little consolation to you, but your husband is much admired here and will be missed. The differences in the texts reflect the changes made to the quest's plot after the decision to turn Shale into a DLC character. The early letter also hints that you may have been able to find Wilhelm's journals during the Circle Tower questline.

Sadly, not actually a bucket. Instead it's just a helmet with good stats and no indication as to why it's not in the game. Diamonds are forever. Diamond earrings? Not so much, apparently. The name of this item may or may not be a reference to BioWare's previous Neverwinter Nights. This piece of unobtainable armor has the same model as two other pieces of obtainable armor--Dwarven Heavy Armor and Superior Dwarven Guard Armor.

This amulet is held by an NPC in Lothering and was probably meant to be stealable, but the NPC in question isn't selectable as a theft target, so there's no way to get this item. You'd think that this would be lootable after Greagoir's death, but it's not. Since he actually has it equipped, it doesn't appear in his inventory.

Whether this was intentional or you were supposed to be able to get this shield at some point is unknown. This one is unused due to a bug. It should be sold by a shopkeeper in Haven after you clear the town, but said shopkeep never spawns. Greater Elixirs of Grounding are still obtainable without the recipe, but only as rare loot and expensive shop items.

While this tome appears in two post-game DLC The Golems of Amgarrak and Witch Hunt , it was initially supposed to be in the vanilla game: similar to the recipe above, this is supposed to be sold by a shopkeeper who appears in Haven if you killed the old shopkeeper but still sided with the Cult of Andraste during the Urn of Sacred Ashes quest, but the shopkeeper never appears. This item is mentioned by the official strategy guide, meaning that it was cut very late in development.

A simple shield equipped by many of Harrowmont's guards natch , but can't be obtained by the player. Another type of guard shield, this one equipped by soldiers serving Arl Howe. This has identical base stats to the Harrowmont Guard Shield above, but is worth over three times as much and is equally unobtainable by the player.

This indicates that it might have been possible to return to Ostagar in the vanilla game, before the devs decided to make that into DLC. The final sword has health and stamina regeneration effects instead. It's a magic greatsword. A magic greatsword which inexplicably has the same model as three different non-magical greatswords in Dragon Age II.

The data for this amulet is in the vanilla game, but the item itself can't be found anywhere. You're supposed to be able to steal this from the Mines Commander in the Orzammar Commons, but it's been mistakenly flagged as equipped, so it doesn't appear in his inventory. This replica is supposed to be looted from Gazarath in the Korcari Wilds, but it's bugged and never appears. In the console versions, you can get remarkable diamonds as rare loot or buy them from Garin in the Orzammar Commons.

Like the Remarkable Diamond above, this does not appear in the game for unknown reasons. As you can see, there are actually three different weapons called "Shaperate's Blessing". You're supposed to receive one of these three weapons greatsword for warriors, mace for rogues, staff for mages upon completing "The Shaper's Life" codex entry, but it's bugged and all you receive is XP.

The staff at least doesn't go completely unused--you can buy it regardless of class from Octham the Grocer in the Awakening expansion pack. Additionally, it has slightly different stats in the console and computer versions. This is kind of strange. The ID indicates that you should be able to find this during the Dwarf Commoner origin, but not only is it not available, it doesn't even open anything if you do get it.

Possibly a remnant from a cut location or sidequest. The description indicates that this was supposed to be one of the random items Dog can dig up. Probably cut because a dirty, falling-apart notebook is not a particularly appealing gift for anyone.

We just released a Feb. If you'd like to support our preservation efforts and this wasn't cheap , please consider donating or supporting us on Patreon. Thank you! From The Cutting Room Floor. Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion. Views Read View source View history. He says Iwan bought a book from an Orzammar caravan with the location of the sword, or at least to the golems who guard it.

Emrys begs Hawke to rescue Merin before he is overwhelmed. If denied, Emrys will curse Hawke and flee to find assistance for Merin. You need to decide whom to save because you cannot save both brothers. Whomever you first go after will be alive; the other will be dead.

Investigate the pit just south of where Emrys was and you will be ambushed by a number of Spiders. This is not a hard fight but not trivial either as it includes four or more Poisonous, two Corrupted, and some Giant spiders. Duck into the small alcove to the east of the pit to find a lootable Pile of Bones, from which you can loot Sash of the Tirashan.

If you want to save Merin, go into the north-leading doorway to the left west of where Emrys was cowering. Continue north and prepare to fight a group of Hurlocks led by two Darkspawn Emissaries. Kill the Emissaries first because they cast spells that can spike your health down quickly.

After this fight you will automatically talk to Merin, who expresses gratitude and a greater awareness of what the dwarves of Orzammar face every day before leaving. Proceed to east, where you'll find Iwan's corpse. If you want to save Iwan, take the path to the right of Emrys' location and then north into a wide tunnel with shining lyrium veins. Loot the Pile of Bones on the right hand side. Turn the corner east to find Iwan fighting with Hurlocks and Hurlock Bolters.

After dealing with them you'll have a conversation with Iwan. He explains that he left Emrys behind as it was safer for them both and abandoned Merin as he felt the man was doomed. He continued in pursuit of the sword so that Merin's death would not be wasted, he claims. He will not leave the area unless persuaded.

Iwan possesses a golem control rod necessary to bypass the golems that guard the treasure, sold to him by the man who told him about the location of the sword. During the conversation, selecting the "I'll pay you in silver" option will deduct 50 while the "I could kill you for it" option will intimidate Iwan into giving it to Hawke for free.

If Varric is in the party he can be called upon to intimidate Iwan as well. After getting the golem control rod, proceed east. Continue east up the stairs and notice the Golem to the south which you can activate to fight by your side. Proceed north through the golem-lined hall. There are five golems which your party and the golem must battle. After defeating them proceed west and fight Hurlocks and another Emissary. An Ogre may join the fight if you go too far west so it's best to stay easterly until all foes have been killed, then go west until the Ogre spawns and kill it.

Check in the south-east area of this room for a Pile of Bones. If you accidentally draw the Ogre, it's advisable to flee up the stairs, deal with the darkspawn, and pull the Ogre into the narrow area where the golems were so it can't charge. Go north into the room containing the treasure caches, a new side quest object Lyrium-Laced Bilge Hoop and a locked Complex, 30 cunning chest.

Regardless of your choices, the chest that supposedly held the sword has been destroyed by the darkspawn.

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It appears , damage is enough for max loot. It seems to guarantee 2 Epic drops. Castle Age Wiki Explore. CA Features. Essence Trade Market Forge. CA: Help. Conquest Path Shop. CA: Help Community Back. Explore Wikis Community Central. Register Don't have an account? History Talk Castle Age Monsters. World Community Back. Gameplay World Community Back. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Do you like this video?

Play Sound. This section contains spoilers for: Dragon Age: Origins. Barlin will offer the Warden the side quest A Poisonous Proposition. He is among the villagers who survived the destruction of Lothering. This section contains spoilers for: Dragon Age II. Old Barlin. Alarith Alarith's Store.

Alimar Alimar's Emporium. Ruck Ortan Thaig. Sandal Apprentice Quarters. Cancel Save. Universal Conquest Wiki. Health Poultice Health Poultice. Mabari Crunch Mabari Crunch x4. Mild Lure Mild Lure. Incense of Awareness Incense of Awareness. Rock Salve Rock Salve. Glamour Charm Glamour Charm x2. Distillation Agent Distillation Agent x4. Lifestone Lifestone x2. Trap Trigger Trap Trigger x Lyrium Dust Lyrium Dust x2.

Metal Shard Metal Shard x5. Flask Flask x Elfroot Origins Elfroot.